Hey y’all! In this video, we’re going to get into a few more drawing tools. I still get a lot of questions about joining vectors… …either after a bitmap trace, when importing DXF files, or something like that. So I thought this would be a good time to demonstrate a few more methods of joining open vectors… …using three tools down here under Edit Objects. Now, we know where Join Vectors is. And when you click on Join Vectors, you have a tolerance set here. Usually it’s set pretty low… …somewhere around .004 But when you have a situation where you’ve got a large opening… …for instance in this rectangle, here… …there’s not a lot you can do with that join vectors button…. …unless you get in and play around with tolerances. Now if it’s a wide-open vector like this… …and you can absolutely see where the opening is… …then no problem. You can just draw a polyline and close
that vector up. Sometimes the opening is not so readily apparent… …or it may be a confused or complex… …set of vectors that you’re trying to join – you’re trying to close up. That’s where these new drawing tools come into play. They’re located just to the right of the Join Open Vectors button. We have Join/Close vectors with a Straight Line… …Join/Close vectors with a Smooth Curve… …and Join/Close vectors by Moving the Endpoints to a Common Point. I’m going to go ahead and demonstrate the use of all three of those… …starting with Join/Close vectors with a Straight Line. Now, this may look overly simplistic… …but it’s a good enough demonstration of these tools… …so you can get an idea of which one of these might help you. So, for instance if I want to join this open rectangle to make it a closed rectangle… …all I’ll do is select that rectangle… …click Join/Close vectors with a Straight Line… …and there we go. That vector is now closed. I can go into Join Vectors, and I see… …it is one closed vector. That was done with a simple mouse click. That will help out in a lot of cases where maybe you don’t know what the tolerance is… …or just to help you quickly close a vector that needs a straight line. We also have Join/Close vectors with a Smooth Curve right next to it. I’ve drawn this oval, here, and removed a section… I’ll select this, come over to… …Join/Close vectors with a Smooth Curve… It closes that vector right up… …so I’m back to having a smooth oval, here. In the case of this star… I have a vector that I’ve imported… …we can see that the tip got cut off somehow, and I’d like to fix it. I could come up here and draw another five pointed star… …or I could come over here and select that star… …go into Node Editing… …zoom in a little bit… …and when I get that little tilde under the arrowhead… …right-click… …and delete that span. Tap the letter N again to come out of Node Editing… …and with that vector selected… …come back over here to Join/Close Vectors by Moving the Endpoints to a Common Point. Now, what that did was… …let me undo that to show you… If you look at where these end, watch when I join those vectors… …you need to select it first, Mark… …and I go ahead and join those vectors… …they stay at that height in X. They just move inwards. But that’s okay. It looks kind of unbalanced now, but that’s okay. I can go into Node Editing… …put my cursor over this green start point… …click and drag to move it up until it looks more balanced. Tap the letter N again to come out of
Node Editing… …and I’ve repaired my five pointed star. These are just some of the ways that you can use these tools over here… …to help you join vectors that you’re having a difficult time with. Maybe you can’t get it right… …or you’re not really sure where the break in the vector is. You don’t have to use a straight line on a rectangle… This one here has a big gap in it – a span of the vector has been removed. I can select this, come over, and join it with a smooth curve. Looking at it from here, it looks like it joined