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Well laid out. The historical perspective helps
Great summary. Thanks for sharing. It seems that we can also map various tech companies in one bucket or other, one bucket being "making computing bend where we bend" (iPhone orientation example) vs "getting inside the virtual world" (VR). Companies like Apple (may be?) are trying to make computers more human. Companies like Facebook seem to be doing just the opposite. Creating virtual worlds, gamifying human behavior and turning us into a different version of ourselves. Your video summary got me thinking. This lecture has been deeply thought-provoking. I loved it!
Mayers Multimedia Learning Theory. Image Principle. Dont include speakers image/video. Distracts from information.
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