Fusion 9 Tutorial – Minimalistic Title Animation – Motion graphics #7
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Fusion 9 Tutorial – Minimalistic Title Animation – Motion graphics #7


Hey Everyone this is Mohith from Thennika
Creations. Welcome to another tutorial in fusion 9. If you end up liking this video. Please do support the channel. Give this video a thumbs up, hit that subscribe
button and bell icon. So let’s get started, first of all i am going
to set the time range to 60 frames. Then I am going to click on this button to
add a text+ node. Drag it to the viewer. fit. Select this, i am going to rename the Text+
node by pressing f2. Call it L_minimal. Type in the text for the text+ node. that
would be “MINIMALISTIC”. Change the font to Unisans. Then go to the shading tab and change the
color of the text, like so. You can choose which ever color you like. Next I am going to copy this node Ctrl C and
paste it over here Ctrl V. Rename it as R_minimal. So this will represent left side and this
the right side of the text, since we are going to divide the text in two from the middle. So I will select this text and add a rectangle
mask to it. Go to the properties and change the X value
of the center to 0.25 Select the second text and add a rectangle
mask to it as well. Go to the properties and change the X value
of the center to 0.75 Let’s drag the left side of the text in to
viewer1 and the right side in to viewer 2. This divide is the basis of our animation. So lets merge these two together to make it
look like a single text. So connect the output of this to this. Drag the new merge to viewer 1. Let’s work on the animation it self. So select L_minimal and go to frame 0 and
and in the properties window go to Layout tab and rightclick at the center and go to
modify with XY path. Then set the value of X to 0.7 Go to frame 40 and set the value of X back
to 0.5 Select R_minimal this time, At frame 40, go
to Layout, right click on the center, modify with XY Path. Then go to frame 0, and set X value to 0.3 Now if we play, this is what we get. It’s really boring, but we will get there. Go to the spline editor, I just need X of
both. Click on select. Fit, click in side the graph editor then press
Ctrl A to selct the keyframe, press F to flat. Go to frame 20 which is right in the middle
as the animation is from frame 0 to 40. so 0-19 is 20 frames and 21-40 is 20 frames. Press K on the keyboard to add a keyframe
at 20. We will use the same that I showed you the
previous video. Click on this handle and drag it to frame
22 there in line with this keyframe. Select this handle and adjust it so that it
is in line with this keyframe. So the handles in this case is 2 frames from
the middle keyframe because we have 40 frames this time. Lets check the animation. By the way we have only corrected the right
side. I think it can be further worked on. So I am going move the keyframe at 20 using
the left arrow key till…. say 14. Yet again I am going to adjust the handles
of the keyframe. Line it with the keyframe and adjust this
handle too. Then I am going select this keyframe, press
T on the keyboard to bring up the in and out values for keyframe handles. Click on lock in and Out and set the vlue
to 70. Go to flow, Lets play the animation. yeah that looks good. So let’s do the same thing with L_minimal,
Selectle it and then go to the spline editor. Fit, Click in side the graph editor then press
Ctrl A to select the keyframes, Press f to flatten. Go to frame 20 and press K to add a keyframe. I am going to move the keyframe to frame 14
so use the left arrow key to move the keyframe. Adjust the handles as earlier. take this one move it there and then this
one, line it with the keyframe. let’s also set the handles value for this
keyframe to 70. Go to the flow and let’s check the animation. I think that is looking good. Now we will work on the next text item. So I am simply going to copy these nodes Ctrl
c and paste it here, Ctrl V. Rename this text, call it L_Title and this
one will be R_Title. Let’s also change the text to TITLE. Select this change it to TITLE and then select
this and do the same. I am also going change it from Heavy caps
to thin caps. select this and do the same. Let’s look at it in the second viewer. Let’s see…This is how it looks, let’s change
the color so go to shading and make white. Do the shame thing for this, go to shading
and change the color to white. Let’s merge it together. So they are on top of each other so let’s
change thier positions. Select this merge and then add a transform
node and then set the Y value to 0.55 Select this merge and add another transform
node there. lets set the Y vlue to 0.4 then I will increase
the size like so. We will round it up to 1.5 So let’s have a look at the animation that
we have. So that is looking nice. But lets actually make it little more interesting
by offsetting the animation. Go to the spline editor. Select all the parameters. Click inside the spline editor and press Ctrl
A to select all the keyframes. Using the right arrow key let’s offset the
keyframes by 3 frames. Now let’s have a look at the animation. Okay, Let’s add a black background behind
the text. Add a background node, merge this on top of
the background. Let’s check now. I just feel the texts are not at the center
so lets adjust it. Select this transform node and change this
value to 0.575 Select this transform and change the Y value
to 0.425 Next we will add that square out line around
the text and we will use the mask paint tool for it. So just reference for the square, I am going
to add abackground node and a rectangle mask to it. Now add another background node and we will
use this one for the actual square outline. To the background node let’s add a mask paint
tool. So press Shift spacebar and type in mask paint. Press okay. I am going to merge this on top of the square
reference and drag it to the viewer 1. let’s zoom in to the square so that we can
draw precisely. Select the mask paint, Click on this button
to be able to draw bezier curves. Move the cursur to viewer 1 and press F4 to
expand the viewer to full screen. Adjust the view, now remenber that this black
rectangle is our reference. So click at this corner, press shift, click
and drag till the right corner. Hold shift again click and drag downwards
till so. Then Shift, click and drag till there. We need to close out rectangle, so click on
this button to close it. Right now the rectangle edges are smooth because
we afe using a soft brush. Let’s change that. So click open this brush controls and click
on this button. So you can see that now we have a sharp edge. I can also reduce the size of the brush like
so. That’s better. We no longer need the reference so let’s delete
these nodes. Then select the background node and change
the color like so. Drag this down and this one here. connect the output of this to this and and
then connect this to the forground input of this merge. Let’s have a look at it in the viewer. It’s looking good, lets just adjust this slightly. Okay, The reason I chose the mask paint tool
over a regular bezier mask tool is that we can animate the in and out for a mask paint
tool which is what we are looking for. So let’s go ahead and do that. So go to frame 0 and go in to the properties
window and take this end to zero. Set a key for it by double clicking on this
vertical rectangle. Then let’s see……hmm.. at frame 20, I will
set the end value to 1. Go to the spline editor, we just need the
end value. click inside the graph editor Ctrl A to select
all the keyframes. press F to flat and Fit. Then go to frame 10, press K to add a keyframe. Then using the left arrow key, i will move
the keyframe to frame 6. Then adjust the handles like so and this one
also in line with the correcsponding keyframe. Set the vlue of this keyframe handle to 70
and this one to 50. Go back to the flow and let’s have a look
at the animation. okay it’s fine. But I think i will extend the animation till
30 or so. Go to the spline editor. Fit, Press Ctrl A to select the keyframes. Then i am going to click on this button. Zoom out. Hold shift and move this line till frame 30. Go to the flow and let’s play our final animation. yeah that is exactly what we were looking
for. Again, if you have any doubts about something
that was shown in this video. Drop in a comment and I will get to it at
the earliest. So that’s it for this video guys, if you like
the video, give it a huge thumbs up and for more tutorials like these, hit that subscribe
button if you are new here. In case you are already subscribed, hit the
bell icon so that you get notified for every new upload
on this channel at Thennika creations. Share this video if you feel some one in your
circles could benefit from this video. Thanks a lot for watching, This is Mohith
signing off and I will see you in the next video. Have fun guys. Bye Bye.

9 Comments

  • Anillusion

    Thanks for the tutorial. I recreated it but I tried creating an instance instead of just pasting the text node. Then before selecting modify with xy path I deinstanced the Center. After that I created the animation just as you did. With instancing it instead of copying you can keep the text editable in a way that you only need to change the text once. I'm looking forward to your next video, because my goal for 2018 is being able to ditch After Effects and just use Fusion, I'm just not there yet :).

  • Jeff Gruff

    Love these tutorials! If you could say which parts of the nodes you're connecting that would help as I'm trying to follow along. ie "output of this to input of this" Thanks for all you do!

  • Kryštof Kalina

    Man This is awesome! Exactly what I wanna learn! Thank you so much! If you ever decide to make more vid tuts on this topic of simple elegant title animation, intro / outro / name tags, you have a viewer here. : )

  • Saad Shah

    Suggestion: you can install a mouse cursor reveal and a keyboard key press reveal on your computer like a lot of tutorials have. Makes it really easy to follow along.

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