Century 21 Tech Talk – Episode Eight: Stingray | Hosted by Brains and Gordon Tracy!
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Century 21 Tech Talk – Episode Eight: Stingray | Hosted by Brains and Gordon Tracy!

(lively orchestral music) – [Brains] Hi, folks. Welcome back to Century 21
Tech Talk with me, Brains. In this briefing, we’re
gonna be discussing the technical specifications of the World Aquanaut Security
Patrol vessel Stingray. As the flagship of the WASP fleet, Stingray is recognised around the world, and I am just one of its many admirers. However, there is someone else who is far better
equipped to tell you more about this incredible craft, former WASP member and aquanaut in charge of Thunderbird 4, Gordon Tracy. Gordon is currently visiting Marineville for an oceanographic conference, and is joining us by
secure satellite linkup. – [Gordon] Hi, folks,
Gordon Tracy speaking. I guess old Brains wanted some time off, so he’s asked me to give
you a little presentation about Stingray, and what better place to host the briefing than
Stingray’s home base, Marineville? Stingray is the latest in a long line of impressive vessels used by the World Aquanaut Security Patrol. Before joining International Rescue, I served in their prestigious ranks, and was assigned to
active duty on Stingray under the command of its
former captain, Bradley Holden. Later, he’d become
Captain Grey of Spectrum. Since Holden’s departure from the WASP, Stingray has been crewed
by Captain Troy Tempest, a veteran of the old submarine service, and hydrophone operator
Lieutenant George Lee Sheridan, better known to the personnel
of Marineville as Phones. They are often accompanied
on their missions by Marina, the beautiful
daughter of Athane, ruler of the undersea kingdom of Pacifica. Troy and Phones rescued Marina from the evil King Titan of Titanica, a foe who continues to plot
against them to this day. Stingray is located in Pen 3 under Marineville’s control tower, and remains at permanent readiness so that it can be launched
at a moment’s notice. When action stations is sounded, the crew take up standby positions in the injector bay,
poised for the action. If the launch station’s alert sounds, the crew activate their injector tubes, and are lowered towards Pen 3, where Stingray awaits their arrival. The hatch opens by remote, and the injector tubes
connect to the floor of the control cabin. The crew chairs are lowered into position, and clamped in place. The injector tubes are then retracted, and the main hatch sealed. The elevators holding
Stingray’s lift platform in position are released, and the craft descends into the water. Rate one acceleration is applied. Stingray rises off its cradle and out through the doors of the pen into the launch tunnel. After a fast transit
along the launch tunnel, the ocean door is lowered, and Stingray bursts out into the ocean, ready to proceed with its latest mission. Stingray is 80 feet long, and is the successor to
the earlier WASP vessels Thresher and Swordfish,
both of which were built around the revolutionary
Rate Master propulsion system that began development in the late 2040s. It is this fantastic propulsion system that allows Stingray to travel at a maximum sustained speed of 600 knots, making it almost four times
faster than Thunderbird 4. The craft is able to operate at depths that far surpass the operational limits of conventional submarines,
and has even survived a treacherous journey
through a subterranean sea. Stingray’s missions often bring the crew into contact with hostile
undersea aliens intent on destroying the people of the land. Thankfully, the craft is armed with a full complement of
powerful sting missiles which are able to penetrate
the armour plating of most enemy vessels. These missiles can be adjusted to one of 10 destructive force settings, and contain sophisticated
guidance systems, making them highly accurate. No patrol ship would be complete without a variety of auxiliary craft, and Stingray is no exception. The ship carries a pair of aqua sprites, two-person mini submersibles
that are perfect for scouting small spaces
and ferrying supplies between larger submersibles. When a quieter approach is required, the crew can use the
single-person sea bugs, powered undersea manoeuvring units capable of fantastic speed. If the crew need to go ashore in a hurry, they can ride one of three monocopters. These single-person
hovering transports work on the same principle as our International Rescue hover bikes. Another vital component
of Stingray’s equipment is the hydrophone system, a vast improvement on the old style sonar. The hydrophone is a
much more sophisticated and sensitive instrument. It can detect the smallest movement in the undersea environment, and provide crucial early warning of potential threats in the area. If Stingray is damaged
and taking on water, the emergency pumps
will automatically start pumping the water out again. If the main power system fails, there is also a manual pump system that can be used, although
this is much slower than the automated system. (lively drum music) Gee. – [Dispatcher] Attention,
this is Marinevill Control. All personnel stand by
for battle stations. – [Gordon] That’s a sound I
haven’t heard in quite a while. I’d better report to the
control tower now, folks. The Stingray crew may need
some assistance with this one. See you soon, and PWOR. (lively orchestral music) (missile explodes) (missile fires) (missile explodes) – The old one two, eh, Phones? (lively orchestral music) (intense orchestral music)


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