Blackmagic Fusion 8 Tutorial  – Basic Introduction Series – Part 1
Articles,  Blog

Blackmagic Fusion 8 Tutorial – Basic Introduction Series – Part 1


Hey guys this is Mohith for THENIKA
This will be a video series that will be an introduction to Fusion 8 and Node based compositing
in general. I guess most people are familiar with layer
based compositing in softwares like After effects and Hitfilm however Fusion 8 , Nuke, even Blender
uses node based systems. Both layer based and node based systems have
its positives something like After effects has its advantages in motion graphics.
As you get to Film and advanced level of compositing it is much more easier faster and sophisticated
to work in a node based system. Nodes can be intimidating at first ,but its
really very easy to work with them. You just have to give yourself a chance with
it. Once you open Fusion 8 , This is what we get.
This area is called the flow area where we can add the nodes.
here we have Console, timeline and spline editor.
go to the flow If you see these are our two viewers.
We also have different layouts. Now if we want we can change this look to
a single view , you have a single viewer, a double view, a single view which is an expanded
one or go for this one. So lets go to the default.
Here we have the basic tools and this is the timeline.
This is the Global start time and this is the Render start time. This will be the Render
End time and this will be the Global End time. You can know these things by looking at the
bottom left corner of the layout. So this is the current Time.
We are at 324 that is reflected in here. Right now 0-1000 frames are visible which
is the Global range. even the Render range is set to 0-1000. That is the frame range
that needs to be rendered. If you see we have two arrows here, one over
here and one here. If we click and drag this forward you can
see 436 is the render end time. Say we drag this here, we have the render
start time set to 117. Lets put it back to normal.
Now to set the resolution we will go to File>Preferences
We have the global settings and settings for the current composition.
Lets go to Global>General and activate Auto Save.
Go to Frame format, set is whatever you feel like.
I have 1920*1080 at 25 fps. Actually this is not so important as Fusion 8
is Resolution independent. I ll get to it at a later stage. Save it.
Now that we are familiar with the interface lets get a clip inside Fusion 8.
The easiest way would be to click and drag the clip into the flow area.
Now we have the clip inside fusion 8. But we cant see any thing.
We ll just click and drag it into the viewer and you have the clip there. Click on Fit
here. Lets actually delete this and look at other
ways of getting the clip inside Fusion 8. The next easiest way is to click on this button
here, Loader. We get a window, select the video drag it
to the viewer.Delete that . Otherwise you can go to tools input/output
>Loader. Again the same thing. Or you can actually Right click over here
>Add Tool>Input/output>Loader. So all of these methods lets you get a clip
inside Fusion. let me delete this. Another way of adding a tool in to the flow
area is to Hit Shift- Spacebar , That will bring the Add tool Menu, where you can search
for a tool . I will just add a background node. Once I type the first few letters, I
have the background tool here. Ok and its added.
If I drag it into the viewer. Its just a Black Solid, I ll just go in here,
This is where you have the settings for this node.
So I ll just go in here , Change the color. Click here, Something like that.
Next i ll add one more Background node. For that i ll just ctrl C to copy and Ctrl V to
paste. But for this background node, I ll actually
change the color to something else.may be yellow.
And drag this into the viewer. Fit
Other than dragging it to the viewer we can also click on these dots here to view it in
the viewer. Now say I want see this in the second Viewer, I ll click on this dot here
and if i want to see this one in the first viewer ,I ll click on the first one.
In a layer based system we stack up layers one on top of each other, so the one on top
will be the foreground and the the bottom will be background.
So here lets say this is the foreground and this is the background.
So we need to mix this. I want to have some kind of variation for these two, so that when
we merge it together we can see what exactly is happening.
So lets keep this one just the way it is. For this one I ll add a mask.
So if you go here you have a polygon mask, This is a bspline mask , a bitmap mask , rectangle
mask and ellipse mask. I ll add a rectangle mask for this. If i drag
in to the viewer, you have the mask here and when that mask is applied on this background,
you get this. Selecting this mask I ll click on this solid.
Increase the border Width. So that I get this one.Merge these two. Merge this and this.
This should come on top of this. So this is our Foreground and this is our background.
So to merge these two I ll add a node called merge node.
Shift Spacebar Merge node. WE have Merge 3d and pMerge, We ll get to
that later, so lets add merge. As soon as this comes in you see something
different with this node. Just like these nodes, we have the output
ie, the Red square. But it has more input nodes. Green is the foreground input and The
orange is the background input of the node, this is the effect mask input. Once you hover
over these inputs, Fusion briefs you about it. I ll connect this to the the foreground
input and this to the background input. If i drag this in to the Viewer, see what
happens. Lets actually delete this and look at an easier
way of adding a merge node. Since we know that this is our foreground, we ll click and
drag from this output to the output this background node.
And the merge node will be automatically added , Once you drag it .we get this.
Now say we want this to be our foreground and this to be our background. Connect this
to this. So this is connected to the Foreground and
this is connected to background. If we drag it in to the viewer, we can only
see the yellow background. That is because his yellow solid is up on this one.
If I just move this to the side you can see what exactly is happening . So I can go in
here and type 0.5 and it will get to normal. Now say for some reason I want this connection
to be broken , I can just click here and drag it, click and drag and the connection will
be Broken. So thats it for the Part one of the Fusion 8
basics Video series . Thanks for watching, If you like this video , do put a Like and
DO SUBSCRIBE! – See you in the Next.

28 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *